Drag Racing Articles

How the quarter mile actually works

These articles explain the real-world side of drag racing: how the starting system works, what the numbers on a time slip mean, how bracket racing makes two very different cars race evenly, and why the driver who shifts and launches best usually wins. Each one also points out how that part of racing works in The Drag Car Racer, so you can read about it and then go practice it.

If you only want to know how to play, start with the simulator guide. If you're new to drag racing, How the Christmas Tree Works and How to Read a Time Slip are the best places to begin.

How the Christmas Tree Works Pre-stage and stage beams, Pro vs Sportsman trees, and what really happens between the bulbs. Reaction Time Explained What R/T measures, why a perfect light is .000, and how racers leave before they see green. How to Read a Drag Racing Time Slip Every line on the slip, from reaction time to trap speed, and what each one says about your run. Bracket Racing and Dial-Ins How any two cars can race fairly: dial-ins, the handicap start and the breakout rule. Shift Points: Power, Torque and When to Shift Why the quickest shift is past peak power, not at peak torque, and how gearing decides it. Burnouts and Traction What the burnout does for grip, how track prep works, and why the first 60 feet decide the race. Power-to-Weight and Your Quarter-Mile ET How pounds per horsepower predicts ET and trap speed, with a calculator for your own car. Drag Racing Glossary Nearly sixty drag racing terms explained in a sentence or two, from breakout to wheelie bars.